Witchfinder General: Days of Revelation
As it is All Hallows Eve, it is only appropriate that I give you a review of the slightly spooky* Witchfinder General rules. If you are a fan of the film Solomon Kane then these will be right up your street. Take a sprinkling of northern European folklore and add a good measure of 17th century wargaming. Werewolves, vampires, witches, pikemen, what's not to like? I suppose that before I begin, I should point out that these rules are out of print and are much sought after. That's something very definitely not to like about them, unless you have a copy. These small-scale skirmish rules pit pikemen, musketeers and witchfinders in their righteous fight against vampires, witches and their human and non-human followers. Among these are the barguest, the mythical hellhound of English moors, and noctelinger, a kind of ghoul. Humans on both sides fight with muskets, pikes, pistols and swords. The game has an interactive IGO-UGO system which is explained in a standard sequence of turns