Witchfinder General: Days of Revelation
As it is All Hallows Eve, it is only appropriate that I give you a review of the slightly spooky* Witchfinder General rules.
If you are a fan of the film Solomon Kane then these will be right up your street. Take a sprinkling of northern European folklore and add a good measure of 17th century wargaming. Werewolves, vampires, witches, pikemen, what's not to like?
I suppose that before I begin, I should point out that these rules are out of print and are much sought after. That's something very definitely not to like about them, unless you have a copy.
These small-scale skirmish rules pit pikemen, musketeers and witchfinders in their righteous fight against vampires, witches and their human and non-human followers. Among these are the barguest, the mythical hellhound of English moors, and noctelinger, a kind of ghoul. Humans on both sides fight with muskets, pikes, pistols and swords.
A straightforward set of rules that are well written, illustrated and easy to pick up without inside knowledge. There are 6 scenarios included which can be played separately or as a campaign. Games range from 12 to 30 figures per side. Markers are used to keep track of reloading, morale etc.
Sadly, no quick reference sheet is included in the book: however, a PDF quick reference sheet is available as a download on the Dashing Dice website as are game markers.
- Measuring tape/ruler inches
- 5 white D6
- 5 black D6
- 2 D10
- the rules utilise a D3 - which is a D6 1&2 are 1, 3&4 are 2, 5&6 are 3
- set of game markers (see above)