Twilight of Divine Right
Next set of rules to come under the KeepYourPowderDry microscope are Twilight of Divine Right: From Defenestration to Restoration. They already have bonus points for shoehorning the much under used* word 'defenestration' into the subtitle.Published by the Pike and Shot Society you'd hope that they have a degree of authority and historical accuracy. Originally written as a set of rules covering the the Marlburian Period, Twilight of the Sun King was rewritten, then tweaked to give Twilight of Divine Right covering the 30YW and ECW. Grandly self proclaimed as 'radical' the rules focus on morale rather than casualties as the key to deciding battles: do your men stand and fight, or do they flee?
|Some of the morale modifiers - they do like an acronym|
The other phase is morale. All combat is subsumed into the morale system. After the active side has made all its movements, the passive side must then take morale tests for any unit that is under threat. Depending how the morale test resolves, different outcomes will be applied: units can only suffer a limited number of morale test failures before they rout (this is dependant upon what sort of unit they are and ranges from 2 to 5 failures).
|Part of the 'build your own army' tables|
|Scenario overview for Marston Moor|
|Part of an order of battle army list (not Marston Moor in case you are wondering)|
|One of the few mechanism diagrams - the rules aren't that cleverly written that they don't need diagrams, there just aren't many diagrams included|
- tape measure/measuring sticks
- 2 D6
- 2 average D6 (numbered 2,3,3,4,4,5)
- morale markers
- bombardment markers (the rule book suggests cotton wool)
* no doubt its underuse is because there are laws, and social conventions, prohibiting throwing people out of windows